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Originally published in 1996 by McGraw-Hill,
this authoritative book on the concept
and design of virtual reality has been
brought up to date to include references
to current technologies and resources
for VR designers.
This
breakthrough guide combines all of the
information necessary to design VR systems
capable of solving real-world problems.
It is a reference for engineers, researchers,
and designers working in the industry
and the military. The book provides a
substantive, technical treatment of VR
that outlines practical and rigorous methodology
for planning, testing, and design. Students
of VR will also benefit from this in-depth
examination of the subject.
Distinguishing
this book from most other books on virtual
reality is the fact that it marshals relevant
information from the many diverse disciplines
that contribute to VRcomputer science;
perceptual psychology; signal processing;
electrical, mechanical, human factors,
and optical engineeringand shows
how to draw on all of these disciplines
for successful system design.
It
will be a gem for all university instructors
teaching courses on VR as well as professionals
already working in the field. A comprehensive
and up-to-date appendix provides resources
for further VR research and development.
Price:
$39.95
Pages: 304
Format: Trade Paperback
ISBN: 1-56980-207-6
Pub Date: August 2001
Rights: World
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