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Originally published in 1996 by McGraw-Hill, this authoritative book on the concept and design of virtual reality has been brought up to date to include references to current technologies and resources for VR designers.

This breakthrough guide combines all of the information necessary to design VR systems capable of solving real-world problems. It is a reference for engineers, researchers, and designers working in the industry and the military. The book provides a substantive, technical treatment of VR that outlines practical and rigorous methodology for planning, testing, and design. Students of VR will also benefit from this in-depth examination of the subject.

Distinguishing this book from most other books on virtual reality is the fact that it marshals relevant information from the many diverse disciplines that contribute to VR—computer science; perceptual psychology; signal processing; electrical, mechanical, human factors, and optical engineering—and shows how to draw on all of these disciplines for successful system design.

It will be a gem for all university instructors teaching courses on VR as well as professionals already working in the field. A comprehensive and up-to-date appendix provides resources for further VR research and development.

Price: $39.95
Pages: 304
Format: Trade Paperback
ISBN: 1-56980-207-6
Pub Date: August 2001
Rights: World